Blockhood is a eco-friendly building simulator that allows you to create a self sustaining neighborhood. Are you going to go green and remove all inorganic waste, or will you stick with capitalism and drill oil for days?! Or perhaps…you’ll design a city whose sole purpose is to produce beer because why not? Block’hood is developed by Plethora-Project LLC and is available for purchase on Steam. Play it on your PC or Mac!
Without water there can be no life. This is the foundation of the game. With water you can produce trees that give you clean air and leisure. With clean air, leisure and water you can build a small apartment. With a small apartment you can have labour and with labour you can build a retail store and so on.
The game is a mix of Sim City and Sims with a sustainability twist. The placement of every resource is crucial and it really tests your ability to optimize blocks and create an efficient system.
For instance, you start by planting a water tower that gives you one water every 20 seconds. Trees require one water in order to output fresh air and leisure every 20 seconds. The relationships between resource blocks is important as you can’t have one without the other.
IT’S HARD BUT SO FUN. The game gives you a challenge for each level and it gets progressively more difficult. One of the first challenge was “Oil is bad, don’t overproduce. Obtain 1000 electricity but have less than 100 sickness.” Oil outputs both electricity and sickness, how you manage your resource blocks can affect the number. Doesn’t this sound so much fun? 😉
This game definitely makes you think really hard about resource allocation and optimization…sort of like an engineer. There is an awesome feeling of satisfaction when you stabilize the system and it can run on its own. I took a nap for half an hour and came back with double the resources…!
The controls were easy to understand and learning how to use them was a short learning curve. I had the overlay on “access” the whole time because I didn’t know if I was placing the resource resource blocks correctly. If the block does not have access to another block or walkway, it won’t produce anything then it’ll eventually turn gray and break down, forcing you to destroy the block. 🙁 The game also increases in difficulty as you build more stories because if you can’t expand sideways, you expand upwards! At one point I was up to 3 stories and I was already confused- I can’t imagine what it’s like when you create something up to 10+ stories.
There was only one track in BlockHood and it would play intermittently in what is mostly quiet ambiance. It was a nice track but it does get repetitive after awhile so I muted the game.
Blockhood is an awesome game! If you’re a fan of Sim City definitely check this out. There is also a pretty deep underlying message: Everything in the world works in harmony and when you overproduce or take the resources you have for granted, breaks down and life becomes really awful.
To be honest, I have seen a growing number of games that reflect a lot of issues in the world. This is fun AND has a great message. Bonus points from me 😉