RWBY: Grimm Eclipse is of based off the animated series RWBY, created by Monty Oum (may he rest in peace) for Rooster Teeth Productions. The game itself is developed and produced by a small team within Rooster Teeth and is dedicated to the fans so get on the hype train early. If you haven’t watched RWBY yet, you can start right here! I would assume the majority of people who have the early access or are interested at least are quite familiar with RWBY so I’ll leave out the plot since it’s trimmed out a lot of the fat already. You can get the early access right here on Steam!
RWBY: Grimm Eclipse is a hack-and-slash, beat ’em up game where you mostly just pound away at waves upon waves of enemies. I had a friend play with me and quite frankly it’s a lot of fun once you are able to figure out the whole lobby thing. So far, the max level is 10 and you have three skills you can level up with the last tier having an unlockable perk which requires the completion of a challenge (kill x amount of enemies with this move). If you buy the normal perk, the challenge perk disappears for good. Aside from your skills, you also have a bunch of passives that you can buy as well and they’re quite handy. I would really recommend getting the aura regen and special boost early since aura is basically your shield and you can die very very quickly if you’re not careful.
The game itself is very promising. This is the first early access game I’ve played so I don’t really have much to compare it to other than the others I’ve seen from various Let’s Plays but it definitely looks and plays like a game should (unlike a few that I’ve seen that were just borderline broken). The graphics look just like in the anime (albeit a bit desolate in main fighting areas) and can’t really say much about the music but the voice acting of course is spot on since it’s the same cast members and sound design is great. There’s a part where you’re underground and near the sewers and there’s a nice echo effect to people that talk.
Now, the fighting animations and effects are pretty nice. I played as Yang and my friend as Ruby and we decimated everything. It took me a while to get used to Yang cause I didn’t exactly bother to read what her skills did (you need to charge them up) but once I figured it out, all the small fries died in one Quake attack. The enemies themselves are quite fun to fight but can be a bit difficult sometimes. Not because they’re hard to fight but it felt inconsistent. The enemies show red marks above their heads when they’re about to attack and you do have a small window to interrupt them with either a strong attack or a combo. However, it does not always work and sometimes they still end up attacking you and interrupting you. Best way to work around this was to just kite everything and throw in a few jabs at stragglers to build up your special bar again once it’s depleted.
The environments are nice but it sucks when you can’t tell what leads to a dead end sometimes and end up trapping yourself or the fact that a little step is insurmountable. You have to jump over a step that’s normal height to get over it instead of having the character just walk over it like a normal person. This has caused many unfortunate deaths so just stick to flat grounds and keep an eye on your surroundings if you are kiting.
I haven’t tried the other girls yet but Yang has a lot of good crowd control and hits like a truck but seems rather squishy. The bear Grimm was able to kill me in two attacks; one swipe took out my aura completely and the second swipe killed me. Not sure how character stats are and how well they reflect their anime counterparts but it seems to be accurate to some degree since Yang is more of a glass cannon. Ruby seemed to be pretty balanced since my friend didn’t die as quickly as I did fighting the same type of enemy but she also didn’t kill them nearly as fast. Will play as Weiss and Blake next time and see how they feel in comparison. Could just be me imagining things, though.
My biggest gripe is the camera and targeting (or lack thereof). The camera has no auto adjust as of now so I’ve found myself in situations where I’m running away or chasing down an enemy and the camera gets smushed against the wall, forcing a super zoom and I can’t see anything happening around me, causing me to get hit. This brings up another point: dodging. I figured that maybe you would have some i-frames (invincibility frames) while you’re dodging. I mean, when the enemies start flashing, they’re invulnerable but as Yang, whenever I dodge and turn white, I can still get hit. Sometimes. I’m not sure what the dodging mechanism was intended to be but there is a very big different between reactive dodging and proactive dodging and so far this game seems to lean towards the latter, which is totally fine but it took some getting used to.
On to targeting: there is no visible targeting like a reticle or anything. At least not with a controller; instead there’s like a soft targeting system where you aim at the closest enemy pointed in your general direction. I still really enjoy the flow of battle: the animations are superb and the hits have weight to them. However, once you’re in a defense area and there is a horde chasing your butt, it can be difficult to aim your attacks and dodge properly. You can’t simply walk through other models and at one part I actually got surrounded by a mob and couldn’t run out but I was still able to jump over them at least to get out before I got mauled to death. I feel like an easy fix would just put in a button that snaps the camera behind your character (say, R3 for controllers). Mostly though, the controls just take a bit of getting used to and figuring out the timing on everything.
Some minor stuff honestly and really excited for further developments. It was a quick run through (roughly 45 minutes) but definitely satisfying to overcome waves of enemies. Well, the last part didn’t exactly have much fighting. More just run in circles until you need to deposit more Dust and don’t get stuck on anything or you instantly die. I hope there are more mechanics that are introduced and not just defend point A for X amount of waves because that can get really tedious really quickly. Still, nothing quite beats blasting something in the face with shotgun gauntlets.
Rooster Teeth has an excellent crew and I wish them all the best. Please show your support to them and send any feedback you have to help improve this awesome game as well! Also, you can watch the Achievement Hunter’s Let’s Play for RWBY: Grimm Eclipse right here as well! Ryan is a bit flustered in this one, although I can understand why. Hearing yourself talk while not talking or in your own head has got to be weird, especially when you know what the lines are.
See you in game! (Dibs on Yang) -DecoyEC has logged out.