South Park: The Stick of Truth is an RPG developed by Obsidian Entertainment and published by Ubisoft. It is available on PC, Xbox 360, and PS3 and can be purchased through their website.
If you haven’t watched South Park, then a lot of references will be lost on you. However, if you don’t mind crude jokes or a fan of satire, you’ll love this game. At its core, it does a great job as an RPG. I was a bit skeptical about it at first but being a fan of South Park really made me decide to give it a shot regardless. The characters in the game are as you see in the show albeit a bit more cooperative than normal, especially under the leadership of Eric Cartman.
One of my favorite mechanics is that during combat, you are allowed up to two turns. You may heal/use an item on your first turn and still be granted a second action. However, if you choose to attack on your first turn, it does end. You can create one of four starting classes and they all have unlockable skill bonuses. Additionally, there are perks that you can unlock by gathering friends via talking to people you meet and adding them to your Facebook (in-game, not your real one).
What I really love about the game though, is that although it is turn-based combat, actually executing the skills requires player input. For instance, Mage has Dragon Breath which requires you to mash A for consecutive hits up to 6x. Butters has a hammer throw which requires you to spin the left analog stick counter-clockwise and then hitting A when he lights up. Getting the timing right allows bonus damage and also grants blocks during enemy attacks.
The environment is largely interactive, which you will want to do a lot. Smash things with X, or shoot things down once you get your bow. This typically reveals goodies you’ll want but also helps knock out enemies so you don’t even have to fight them for experience! Great time saver and also hilarious to fart on a lit candle to have it explode like C4.
Lastly, equipment will have slots that allows you to equip item perks to help in any situation. These are infinite use and can be removed and re-slotted as much as you like. Freaking fantastic because I hate when I need to decide whether to save a gem or use it now for instant benefits only for the weapon itself to become obsolete later. You only need to worry about equipping yourself since your party members are switchable and they all have their own set loadout.
Music and Graphics
The music gives an adventurous feel but overall is quite lacking. Honestly, it’s more the fact that it’s South Park characters actually role playing and breaking character during fights that makes it really fun. Graphically it’s as what you see on TV – same art style and same quality. Quite frankly the simplistic nature of how things are drawn is fitting: kids playing around and drawn with MS Paint.
There are quite a few sidequests and I would recommend doing them for their rewards, most of which are summons. You can use summons once per day and must revisit that person the next day to summon again. They cannot be used in boss fights but really helps clear out tough trash mobs and rather hilarious and of course true to their character. If no one else, at least get Mr. Slave. He’s in the bottom right of town in the giant red house.
- Difficulty: Easy
- Gameplay Score: 5/5 (Two turns, player input to execute attacks for bonus, and interactive environment)
- Graphics Score: 4/5 (Very simple and looks amazing, but general art style is to resemble MS Paint at some parts. Not for everyone)
- Music: 2/5 (I mean, it’s there I guess. Some parts are hilarious but it’s mostly absent through the game. Sound design is great though)
- Voice Acting: 5/5 (This is what makes the game so damn likable)
If you are a true South Park fan, you will already have this game. For those who are new to RPGs, this is a very good one to start with. It’s quite easy, but the context of the game is what South Park is known for: ridiculous, satirical, and hilariously non-sensible.
See you next game! -DecoyEC has logged off.