Color Symphony is a platforming game developed by REMIMORY, available on PC through Steam.
This game offers full controller support, but I just used keyboard. At first, this game looked pretty interesting. You open with a slide-show cutscene that explains you were banished to Hell because you were betrayed by a friend. Then the game starts. Arrow keys to move and you can even double jump! The mechanics of the game are similar to some other puzzle games which uses color swapping to progress through obstacles. Z is for blue, X is green, and C is yellow for keyboard.
You have a health bar but can only take 2-3 hits before you die, assuming you don’t automatically get knocked into the abyss waiting below. There is a bar at the bottom left below the colors which allows you to have a timer on all the colors because some parts have either two or all three colors utilized as obstacles. Aside from the tutorial section, I’ve only had to use it once by the time I stopped (about 30 minutes in). That being said, I only played for 30 minutes because that was all I could take before throwing in the towel. Here’s why:
- The grass hurts you, and the hit box is weird. At least this is made apparent early on.
- When you get knocked down, it takes about 5 seconds to get back up on your feet. During this time, there is nothing you can do.
- Using the “MAX” bar skill depletes half your hp, meaning if you don’t get to your destination in time you basically are guaranteed to die.
- The jump height is set, and you fall quite slowly. This removes a sense of player control and makes it longer to get around certain sections.
- Initially, the music was catchy but I realized I stopped paying attention by about the fifth map.
- The story unfolds as text throughout some stages, but there are long breaks between and is quite forgettable and generic. Never really got a grasp on the situation other than you were betrayed and lost everything.
- When you get knocked down from a high place and die to the abyss, you still fall for a few seconds before getting a continue screen. At least each doorway is a checkpoint.
- If you jump and bump your head into a platform, you are unable to double jump after.
Some other things are just nit-picky but there are no mouse controls (which I guess is fine since you might be expected to use a controller) and there’s no options in the pause menu once you’re in-game.
- Difficulty: Hard
- Gameplay Score: 2.5/5 (Conceptually, it’s a solid game. Execution could use more work in various elements.)
- Graphics Score: 2/5 (No background, only foreground. Makes for an overall boring feel since there is a lot of empty space later on. What is present though, looks pretty good. Just basic flash animation for movement.)
- Music: 2/5 (It was good in the first few seconds but very easily forgettable. Single track on infinite loop. Also, not a symphony piece.)
There is a challenge which is a mixture between actual obstacles and fighting weird hit boxes. Also, if you color swap at the wrong time and end up inside a platform, that’s an instant death instead of forcing you out. This is a good feature except for this part where you have to time it properly or you will die. It took me probably seven tries or so before I finally got it, but getting up there each time took a while. The game is free, and definitely presents a challenge so if you have some time to kill, you can look in to picking this up. I would probably keep browsing for something else to play, though.
Also, make sure you don’t ALT+TAB to switch screens and come back in. I don’t know if it’s just me but I’m left with a black screen and a little bar on the top left corner that has an “X” to close the window, but since there’s no mouse control I can’t click it. Just had to ALT+F4 to close the game and re-launch.
See you next game. -DecoyEC has logged off.