I want to start off by saying I have only played about two hours of the game and I absolutely love it. The soundtrack is amazing and I’ll probably end up buying the OST for it, something I hardly ever do.
You play as Red, a musician who had her voice stolen from her. During times of turmoil, her songs had unintentionally stirred up further controversy and thus she found herself in the midst of the chaos that engulfs the city. Her companion is a mysterious weapon of unknown origin that guides you through the city. Your weapon can speak, or at least Red can hear it, and it seems to have some history with Red that remains to be solved.
I have this game for the PC and I used an Xbox 360 controlled to play. You have four slots for attacks, which can be customized with various other skills for bonuses and attributes. There are also slots that provide passive upgrades as well, but everything has a cost to equip so there’s always room for experimentation. Each skill has an active, passive, and bonus attribute so be sure read up and experiment! As far as actual combat goes, once you encounter an enemy, you will be zoned in and can move around freely. Now, this is not always the best route to take as I found out while fighting the first boss. You can also hit a button to enter a battle mode that lets you plan out a series of attacks and then execute it. The only downside is that you can only do this when your energy bar at the top is filled. You must wait a few seconds after executing your attacks for it to fill, during this time which you are completely vulnerable so always take cover or have a clear path.
This game is really fast paced, so using the time-stop ability really helps give the player control of the fight. Without it, the game turns into kind of a bullet hell game so it really demands quick thinking and good strategy. Even the normal enemies you encounter pose a pretty big threat if you are unsure of how to approach and can quickly overwhelm you. However, when your hp hits 0, you do not get a “Gameover” screen. Instead, you enter an emergency phase akin to a last-stand where you have a free turn with time-stop. If you fail to escape from danger or eliminate the enemy and take another hit, then you will “die” and be penalized by having a random skill become deactivated until you reach the next terminal. That’s right, it doesn’t come back when the fight ends; you must reach a terminal and re-initiate it. This adds a layer of survival to the already fast paced action.
Just a few quick mentions here: the graphics, music, and voice acting. The graphics are stunning. I love the futuristic Sci-fi look and the art style, especially in the cutscenes. The voice actors all did an amazing job and it really helps immerse the player. The music is superb and one of my favorite areas is the training room where you have access to several doors that test a certain aspect of the game but it also has a jukebox for you to put on your favorite track and relax on the beach setting or go to the hammock and enjoy the (artificial) sunset. Pretty good idle screen.
- Difficulty: Medium/Hard
- Gameplay Score: 4.8/5 (I love the customization and the last stand concept, but I kind of wish the skills weren’t deactivated as a random pick because that could completely bone you. But at the same time I really do like how it has given me the “Oh sh**” moments and had to really focus and come up with a new strategy.)
- Graphics Score: 4/5 (A polished and simplified look and the attack animations for all characters look very nice. One thing I want to mention just on a technical point is that for some reason, my computer had severe framerate issues and input lag so I couldn’t even get past the first enemy encounter without being frustrated. It was solved once I installed a GPU though even though my computer passed the benchmark for required settings by quite a bit.)
- Music: 5/5 (Need to get that OST).
See you next game. -DecoyEC has logged out.