If you haven’t already seen it, check out my previous coverage of Death Squared at PAX East 2016; this one is for the single player alpha build. I said it before and I’ll say it again: I cannot wait for the full release of this game, currently tentatively set in August on Steam! Previously I spoke about co-operative play which was exceptional and everyone had a blast. For the alpha, there are two modes but since I am forever alone I was only able to play the single player mode. I will try to see if I can do the local co-op sometime in the future. But for now, as the developed says, #nofriendsnoworries.
Honestly, I think one person controlling two washing machines simultaneously makes things quite a bit easier but the level design, created by Pat Cook (you brilliant bastard, you) definitely makes it trippy and lets just say mistakes were made. As expected, there were lots of lasers, lots of spikes, and of course lots of DEATH. Quite frankly, there’s not much I can say at this point that I haven’t already previously said – this game is an absolute blast to play. The final puzzle here did throw me for a loop simply because the death animation was a bit misleading – or I just completely misinterpreted it because it happened so quickly so I got stuck a lot longer than I should have. That being said, it felt really good once I beat it since I had the concept right but interpreted the rules of the level wrong. Don’t be afraid to experiment!
I really like the overall design for both controller and levels because for the most part, my brain knew what the answer was but my thumbs said no, lets just veer slightly to the side and fall off. I did get a few good laughs when I came across certain segments where red and blue had to swap, but it involved a circle in the way and I knew spikes were coming, just didn’t know where and died. It’s just one of those cases where you’re like “Okay game, I know exactly how I’m going to die…but the question is: where?” and even if you know, sometimes you just want to die just to confirm it. Or at least I did because I felt compelled to confirm my suspicions.
You know, before I really didn’t like the spikes because you had no idea where they would appear until it was too late and the lasers were easy to deal with and figure out. This time around, moving platforms are the bane of my existence. Holy crap, I can’t tell you how many times I died because the platforms moved out from under me or simply moved me into death’s embrace by laser. 10/10 would die again.
See you next game! -DecoyEC has logged off.