Tired of developers telling you how to play the game? Do you want the customization you deserve as a magic user? Well clear your (C:) drive because Borealys Games has just the answer! Set to be released in early 2017, Mages of Mystralia is a breath of fresh air to the action-adventure game category that boasts full customization over a range of different spells! Do you like to sit back and conjure powerful magics, or would you rather jump in fray and decimate the front lines? Don’t know? That’s okay too, Mages of Mystralia allows the user to define the way they play at any given time. If that doesn’t tickle your fancy then maybe the fact that this immersive story will by written and directed by none other than Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons.
Let’s get right into the thick of it – what is this spell customization and why should I care? Well for starters you should definitely care because Mages of Mystralia allows you to shoot homing flaming orbs of death that boomerang and explode on contact! If that’s not enough, how about a reflective lightning shield that upon taking damage releases a small AoE and reflects the projectile while walking! Still not enough huh? Then I’m certain that the prospect of throwing up moving glacial walls while teleporting won’t be your thing either.
You’re probably sitting there thinking, but TopRamen how can we do all this, you must be lying! By introducing a spell crafting menu, the user is able to take one of the 4 basic categories of actions (Melee, Orb, Self, and Move) and attach a myriad of enhancements to achieve different goals. You may customize the action in any which way you like however, in order for the spell to take advantage of these enhancements they must connect to the root action. Each enhancement can only attach a certain way so be mindful of their placement! Of course, having several attachments to an action can be extremely powerful which is why the more attachments an action has the more mana it will cost; mana is limited but regenerates rather quickly!
What I found most interesting about this customization menu was that each root action can change their element. Sometimes you will find that fire may be the most effective element to use against a particular enemy, however it will be utterly useless against another. That’s okay, just head over to your spell menu and change the element, problem solved. It should be noted that the game boasts the ability to back track to levels you’ve already played and utilize spells that you’ve recently discovered in order to unlock new areas and possibly hidden loot!
Although my time with Mages of Mystralia was limited, I have to say it was quite addicting. The game play was fast paced with lots of enemies, yet I never got the sense that I was overwhelmed. Boss’s in this game are not going to be a push over. Always be mindful of which element you use, or it may blow up in your face; quite literally. The puzzles for the demo at least were quite easy, yet offer a chance for further exploration.
At times I found myself using multiple fire orbs, while in some cases the rock projectiles fared better as they knocked the enemies away. I also tended to straight up block projectiles and walk around like an invincible tank. The teleportation ability as well as the ability to create ice sheets that you could walk on gave me the mobility that I desperately needed. The combinations are endless! The entire experience, of course, was enhanced by one of the best soundtracks I’ve heard in awhile. The demo was short but definitely left me wanting more.
– The noticed one