The Kindred is a creative sandbox game that challenges the player to lead your tiny village to prosperity and not die off. Developed by Persistent Studios and Published by Nkidu Games, the game is currently in early access but is available for purchase on Steam. It will be playable on PC and Mac.
If Minecraft and Farmville had a baby, The Kindred would be it. Complete with blocks, crafting, and baby making it is definitely very enticing for those who like this genre.
You start off with six people in your little civilization and put into a world ripe with fruits, minerals, trees, and seeds. You can choose what what each person is in charge of, whether that is shepherding, cutting trees, mining, getting eggs, milking the cow etc. Putting animals of different genders together will result in a baby being born. For instance, a rooster and a hen in the same pen will give you eggs. (that rhymed :3)
The goal is to ensure that your civilization thrives. Unfortunately, I realized too late that I was supposed to nurture relationships between my three ladies and three guys so that they may have babies. I ended up with three guys at the end when my food production couldn’t feed all six villagers 🙁
Your villagers will age and eventually pass away, leaving a sad tombstone that CANT BE
MOVED?! so if they die in bed than you have this nice decoration in the middle of your home. This also means that baby-making is
very important and must be urgently nurtured before everyone dies off.
In order to ensure everyone survives, they need a bed and food. How you allocate each person to what job will ensure the survival of your community. You can train your villagers to become more effective at what they do but making them do the same thing over and over again. Depending on the number of tools you craft, each villager can do multiple jobs.
Building structures is similar to Minecraft in that they are blocks, but it is less satisfying than what I would like. At this stage in the game, it is quite clunky and not very intuitive. It doesn’t help that when you rotate your point of view, it rotates on a very awkward axis.
Crafting is done by gathering the necessary ingredients and pressing “Craft”. Straightforward, I like.
That being said, there are a ton of bugs that I am hoping will get fixed by the time the game launches officially:
- Rotating POV is on an awkward axis that makes building structures and placing items very tedious.
- And because of that fences can’t be rotated or placed properly- especially in tutorial mode.
- Tutorial mode was not very helpful and full of bugs. It’s probably better to do an explicit step-by-step guide in tutorial mode that explains what everything is and what the goal of the game is.
- The UI design was really confusing. I didn’t know that you can scroll down until I accidentally clicked all the buttons out of frustration. What’s more the menu scrolling is inverted. E.g. Mouse wheel down goes up, mouse wheel up goes down. NOT COOL.
- Something that I think would be very helpful is clicking on the mini-map will transport you to the selected region.
- Speaking of mini-maps, clearly indicating where all my villagers are at all times would be extremely helpful in not accidentally killing them off. The “Toggle Kin” button that lets you see where they are is not very useful and actually leads to more frustration due to over clicking.
Despite the bugs, The Kindred has a lot of potential to be the NEXT BIG THING in block universe. I will revisit the game when it launches officially, but until then…