**This guide is up-to-date for patch 22.214.171.1247, 3/22/2016. This guide will be overhauled in the near future to accommodate for the Silverfrost patch. Thanks for reading!**
This guide will cover, in detail, the process of acquiring gear and soul shields. Additionally, this guide will walk you through the most important daily quests and abilities.
Table of Contents
- Getting Gear: Gems, Weapons, Accessories, and Upgrades
- Soul Shields
- Daily Quests: Your Primary Source of Income and Soulstones
Getting Gear: Gems, Weapons, Accessories, and Upgrades
Before proceeding further, I highly recommend using gem hammers to install 4 gem slots into your weapon. Do this as early as possible, but only if your weapon naturally has 3 gem slots. This will save you money in the long run.
When the new Silverfrost patch arrives in NA, weapon paths will receive an additional, optional upgrade path. You can choose to stick to the current system, or switch over to the new system. This also means that there is no rush to upgrade your weapon before the patch. As for whether to stick to the current path or to switch over, most players who are before the Pirate upgrades will likely want to stick to the current upgrade path, but this is subject to change according to the new market prices of new Silverfrost crafting materials.
You need to upgrade your weapon to True Profane, and all of your accessories to Awakened Infernal. From there on,
- Buy the Sparkling Pentagonal Diamond (25 attack power) and socket it into your weapon. It’s really expensive, I know, but you’re not going to replace it for a long time.
- Upgrade your weapon to Awakened Siren.
- Buy 2 more gems to socket into your weapon. My suggestions are the Brilliant Pentagonal Ruby (230 additional damage) and Brilliant Pentagonal Amethyst (Life Drain on Hit). You can go down a gem tier if these are too expensive, but look for the same stats. Gems may vary based on class, consult your class guide.
- Upgrade accessories (in this order) to Awakened Siren: Ring > Earring > Necklace.
- Upgrade your weapon to True Siren.
- Acquire the purple Siren Belt from Blackram Supply Chain. Upgrade this to level 10 through Bloodshade Harbor.
- The blue Siren Bracelet from Blackram Supply Chain is currently best in slot. You still want the Pirate bracelet from Bloodshade Harbor though, since you can upgrade this bracelet further in the future.
- Upgrade accessories and weapons as you see fit, for you are now ahead of most players and are way more than capable of clearing all current content.
Moonwater Transformation Stones are obtained by either buying it from the Marketplace or crafting them yourself if you are a Soul Warden and (optionally) have the Merry Potters recipe. The recipe is to make Premium Tempered Clay Refiner, which is a reagent needed to create Moonwater Transformation Stones, but you can also elect to buy these from the market instead of making them. Soulstones can be obtained from dailies or from Zen Beans obtained by playing Arena matches. You can also earn an additional 2 Soulstones by doing Tomb of the Exiles once a day as well.
Ideally you want to transmute Element Packages to upgrade your weapons and accessories. Your alternative to this is using Cold Iron Offering equipment, which will cost about 10 silver per upgrade. If you’ve saved all those free elements from leveling, you should use them from Awakened Siren upwards.
If you are still working on Awakened Infernal, you can grind Tomb of the Exiles for the purple drops and use those as a cheap way to upgrade your gear, since it only costs 50 copper per upgrade using these.
Soul Shields: Which Sets to Aim For
Each piece of a soul shield has somewhat randomized stats. You want to aim for the highest rolls on each stat, prioritizing critical rate, but don’t worry too much about maxing out these stats until you’re working on the Mushin/Bloodshade Harbor/Naryu Labyrinth pieces.
Kirvin, another contributor to theSebie, has written a very detailed guide on the current Best in Slot soul shields for the Unchained patch. Please use his guide as a reference! It can be found here.
- Spend around 4-8 Moonwater Valor stones and buy pieces of the Moonwater Renowned set from the vendor in Hogshead Hamlet. This is your basic starting set and it will replace whatever soul shield set you are currently using. The vendor is located here:
- Work towards the Blackram Supply set from Blackram Supply bosses. Most players simply pass on these soul shields now, meaning you can get at least 2 pieces from your first successful run of the dungeon. Don’t spend more than 1 silver bidding in auctions, and don’t unseal more than 3 pieces. It’s not worth it, since you should be able to do most of Mushin’s Tower with only a few pieces of this set.
- Work on pieces of the Endless Tower set, acquired from Mushin’s Tower floors 4-7.
- Work on pieces of the Bloodshade Harbor set from the Bloodshade Harbor bosses.
- Work on pieces of the Naryu set from the Naryu Labyrinth bosses.
- Finalize your set by working on Mushin’s set from Mushin’s Tower floor 8.
- If you do World PvP a lot, work on the Moonwater Arena set whenever you have time. This is the best set for world PvP. You will not use this set in PvE dungeons unless you have no other alternative.
In case you missed the first link, Kirvin, another contributor to theSebie, has written a very detailed guide on the current Best in Slot soul shields.
Daily Quests: Your Primary Source of Income and Soulstones
These quests are sorted by importance and value of rewards.
Your primary way to make money in Blade and Soul is completing multiple sets of daily quests that will award a total of 20-30 gold. Doing all of these quests every day will cost at least 3 hours of time, so you should do the most important ones first if you aren’t able to play that long. There are other ways to make money, such as crafting Moonwater Transformation Stones, grinding Arena matches for Zen Beans to spend on Soulstone pouches, or simply playing the market, but I will not cover those here.
#1: Misty Woods World PvP
Rewards: 10-20 Soulstones, 60-80 Silver, Faction Contribution Points
***If you are Crimson Legion, the steps are the exact same.
First, equip a Cerulean Order uniform. The daily quests will then appear on your map. Then, teleport to the Cerulean War Tent windstride point in the Misty Woods. Blackwyrm and the Player Kill quests may require you to find a party.
- 7 total quests: Wyrm Turner, Crimson Rage, Unlawful Assemblage, No Right for Villains, Drawing a Line, Soulstone Provider, Supplies and Demand
- Doing these quests requires a faction rank of Private or higher. If you’ve been doing your faction quests while leveling, then you should already be at this rank. If not, then equip your Cerulean Order uniform and scan the world map for red quest markers. Do these quests until you reach Private rank. These quests will only show up if you have the uniform on.
- Misty Woods is a World PvP zone. Be aware of enemy players from the other faction when doing these dailies. If you’re getting camped, best to change channels.
- For the quests that reward 2 soulstones OR 1 soulstone pouch, I recommend picking the soulstone pouch. For the quest that rewards 4 soulstones OR 1 soulstone pouch, you should always pick the 4 soulstones. The soulstone pouches contain anywhere from 1-3 soulstones, so it’s your choice whether you want to gamble for an extra soulstone. Ultimately, you’ll come out even either way, but it’s more fun to gamble.
- One quest involves defeating the world boss Blackwyrm. He is located on the plateau right above the questing area. If you’re on a populated server like Mushin or Poharan, there’s probably already a party fighting him. Successfully killing Blackwyrm takes a lot of time, so you may want to skip him.
- Blackwyrm: You need to do a minimum of 913k damage (1% of his total health) to get loot from him. Doing 1% of his max HP will net you a basic box, but doing around 3% or more will net you the better box. If your weapon isn’t Awakened Siren or better, this may be difficult especially because of how laggy it is trying to render 50+ players all zerging the boss.
- Blackwyrm has an AoE roar attack that will do around 25k damage. He uses this constantly. Have at least this much health so you don’t die immediately.
- Blackwyrm is faction tagged, which means only players of the faction that killed the boss will receive loot.
- You can die and respawn without worrying about your damage done. Your dealt damage will carry over.
- With that said, make sure you DO NOT RELEASE if you die when the boss is almost dead. If Blackwyrm dies while you are running back, your loot will despawn by the time you make it back. Wait for a rez.
- Another one requires you kill 10 high-ranking players in World PvP in the Misty Woods. Also takes a while, and you’re unlikely to finish.
- All other quests are gathering/killing NPCs within the area.
- Takes about 15 minutes or about 1 hour if you include Blackwyrm + Player kills
#2: 24-Man World Raids: E.Fleet Supply and Nightshade Harbor
Rewards: 8-10 Gold, Soul Shield Chests, 5-10 Naryu Silver
These raids are not like traditional MMO raids where all 24 people are in the same group. Instead, there can be up to a total of 24 players in the map (4 groups of 6 players) and these players will likely never interact with each other except to kill a boss. You want to be in one of these parties.
Use the Party Search totems after teleporting to the Wayfarer’s Wharf windstride point in the Blackram Shipyard. Nightshade Harbor costs 1 Naryu Silver as an entry fee the first time, but only one Naryu Coin on subsequent trips. E. Fleet is free. Follow your party and make sure you don’t fall behind!
Directly outside these two raids is a Wheel of Fortune. These wheels have NPCs next to them that allow you to trade Naryu Coins or Moonwater Valor Stones for tickets. Do not trade stones. You should gamble all of your Naryu Coins on this wheel, however, since you will almost always come out on top. The wheel awards mainly Naryu Silver among some other items. I would keep a few extra Naryu Coins in your inventory to use as offerings for Dragonblood, though, just in case.
It’s also important to note that, again, DO NOT RELEASE if you die during a boss fight. You will lose your loot from that boss, and will have to kill them again. Ask for a rez, most players are usually nice enough to provide one.
- E.Fleet Supply:
- 6 total quests: The Chain of Command, Capsize the Captains, Brethren of the Coast, Allies of the Blackram Marauders, Broadside the Blackram, It’s the Little Things that Kill
- Every single quest is simply a “kill X number of NPCs” or “kill X boss”, so this is much faster with a group since kill credit is shared
- You don’t really need to deal with the boss’s mechanics perfectly, since there are so many people killing them. Just don’t stand in the fire
- Poharan spawns after 9 boss kills (Tae Jangum, Slashimi, Mak Sobo). She is NOT ON A SPAWN TIMER! You will need damage Poharan for at least 1% of her health to get credit for the kill.
- Takes about 20-30 minutes with a group. May take longer if you wait on Poharan to spawn.
- Nightshade Harbor:
- 7 total quests: Officers of the Blackram Marauders, Dead Reckoning, Bashing Buccaneers, The Man Behind the Mystery, Where the Dark is Deepest, Poaching the Poachers, A Shady Alliance
- Exact same concept as E.Fleet. All quests are kill quests.
- You don’t really need to deal with the boss’s mechanics perfectly, since there are so many people killing them. Just don’t stand in the fire
- Mysterious Man spawns after 9 boss kills, just like Poharan
- Takes about 30 minutes with a group. May take longer if you wait on Mysterious Man to spawn.
#3: Heroic Dungeons: Blackram Supply Chain, Bloodshade Harbor, Naryu Labyrinth
Rewards: 2-3 Gold, Soul Shield Chests, Boss Loot (Outfits, Soul Shields, Crafting Materials)
These are three 6-man dungeons with 4-man heroic versions. Be advised that the heroic versions do not give you warnings on boss mechanics. Do not do the 4-man versions of these dungeons until you are very comfortable in the 6-man dungeon AND you have a decent Soul Shield set. These dungeons require that your weapon is upgraded to at least Awakened Profane, with Naryu Labyrinth requiring at least Awakened Siren. I recommend having at least 25k health, 35k for Naryu Labyrinth from soul shields before attempting these dungeons.
- It’s okay to admit if it’s your first time in one of these dungeons. Most players are more than happy to help someone new. It’s better for the party to know that you’re inexperienced than for them to assume you know what you’re doing and then fail at it.
- DO NOT USE SKILLS THAT KNOCK A TARGET AIRBORNE. These skills are great for PvP but will waste everyone’s time in a dungeon, since if you knocked a target airborne, you are the only person who can DPS that target until they land.
- Grappling skills, such as the one that KFMs have, are great. These do not restrict party DPS.
- 4 bosses in Blackram Supply and Bloodshade, 3 in Naryu Labyrinth. Order of difficulty, from easiest to most difficult, goes Blackram Supply, then Bloodshade, then Naryu.
- The daily is the same for 6-man dungeons and 4-man dungeons. You may only complete this daily once per day, regardless of whether you ran 4-man or 6-man. 4-man dungeons give greater rewards, however, so you should attempt the 4-man if you are capable.
- You must do the quest “Invitation from Poharan” before you can queue for Blackram Supply Chain. You must also have at least an Awakened Profane weapon, but Awakened Siren is recommended.
- Bloodshade Harbor’s cross-server daily will not appear until you have completed “Reunion at Bloodshade Harbor”, a regular blue quest in the Fishing Lodge. In turn, “Reunion at Bloodshade Harbor” will not appear until you have completed the 6-man Blackram Supply daily at least once. The Fishing Lodge is located here:
- Make sure to accept the dailies from the Cross Server NPC before entering.
- Nothing special, just defeat all the bosses within each dungeon for rewards.
- If you are unsure on boss mechanics, they are almost the exact same bosses as in the 24-man world raids.
- Takes about 30 minutes for each dungeon assuming no wipes and experienced party members.
#4: Mushin’s Tower
Rewards: 4-6 Gold, Endless Tower and Mushin’s Soul Shield pieces
Mushin’s Tower is a completely solo instance that currently has 8 floors. Each floor consists of a different encounter, most of which are bosses whose mechanics you need to know. I highly recommend looking up a guide for the 7th floor boss, because that boss is Junghado himself and he will 100% fuck your shit up if you have no idea what he does. As an assassin, I was able to simply wing it for every fight except for Junghado on my first time (without abusing the perma-stealth build), then ended up breaking my weapon over the multiple attempts I spent trying to kill him. The 8th floor is even more challenging than the 7th floor, and it has you fight an image of Mushin himself.
- To get here, first go to the Hogshead Hamlet windstride point and look for Chungul, an NPC offering the quest “The Calling of the Naryu Sage“. This quest will end up with you going to Mushin’s Tower.
- The actual entrance into the tower is on the second floor, where there is a doorway into an instanced area.
- Make sure your weapon is fully repaired before challenging the Tower. There are repair campfires inside the tower’s lobby, but you cannot repair your weapon while challenging the Tower unless you have a Master Field Repair Tool. If your weapon breaks halfway through, better hope you have a spare one or tough luck, you gotta start over.
- You have the option of buying a pass directly to the 5th floor, but this is not recommended since there is a quest specifically for the 1st-4th floors. Useful for farming the soul shield, however.
- Soul shield pieces only drop from the 4th boss onward. The 4th floor drops pieces 1 and 2, the 5th drops 3 and 4, etc.
- The early floors are rather easy. The difficulty spikes suddenly at Floors 4-6, then again at Floor 7, and once again at Floor 8.
- 6 total quests: The Trial of the Tower (1st-4th Floors), Monsters and Mayhem (5th Floor), and The Final Training (7th Floor). The 8th floor has 3 quests all for itself: Unending Darkness, Enduring Fury, and Lingering Pain. Here are a few brief notes on each floor:
- 1st Floor: Two bosses. Interact with the flags on the sides of the arena. Each boss plays like one of the game’s classes, except for the archer.
- 2nd Floor: Easy boss.
- 3rd Floor: You may want to kill all the adds surrounding the room. There are 3 waves of mini-bosses followed by the main boss. When you kill the mini boss in each wave, the adds he spawned with will also despawn.
- 4th Floor: Talk to the seductress in the middle and buy an HP Pill for 50 copper. Give this HP Pill to one of the 6 NPCs (it doesn’t matter who you pick, just pick your favorite). You’ll notice these are the same NPCs from the first floor. Make sure to kill the adds that the boss spawns.
- 5th Floor: The 4 orbs on the ground each give a nice DPS buff when they light up.
- 6th Floor: Go to the NPC near the Wheel of Fortune and buy a Life Essence. Use this essence with the wheel to spawn the boss. You can choose to despawn this boss by interacting with the blue orb next to the Wheel, and buying another essence from the NPC and re-spinning the wheel.
- 7th Floor: Look up a guide. Junghado will fuck your shit up. He also has an enrage timer, so if you do not do enough DPS you literally cannot kill him. If you’re an assassin, the perma-stealth build absolutely trivializes this fight if you’re willing to throw away your pride.
- 8th Floor: An effective test of skill. Mushin himself has 3 phases you need to blow through. If you only barely beat Junghado, you will not be able to beat Mushin without a LOT of practice. Many players with even True Siren/Awakened Pirate weapons cannot defeat him. Not only is he difficult, he is also a DPS check. He also sees through stealth, so Assassins cannot stealth-cheese him like they could Junghado.
- Takes about 20-40 minutes if you can do each floor perfectly, or about 3-5 minutes per floor. The 8th floor can take 15-30 minutes alone.
5. “Big 4” Dungeons: Skittering to a Halt, Brightstone Ruins, Hall of Ogong, The Pigsty
2-3 Gold (about 40 silver per dungeon, plus auction winnings)
The four basic level 45 dungeons are all grouped into this category. Personally I stopped doing these because they’re really boring and it’s only a few gold for quite a bit of effort, especially if your party doesn’t know what they’re doing. If you don’t have your Awakened Profane weapon yet, you HAVE to acquire Dokumo’s weapon either by doing Skittering to a Halt or by buying it on the market. You also need to do Brightstone Ruins to get the Brightstone weapon needed to upgrade your Infernal weapon.
- 4 total quests, one for each dungeon.
- Make sure you accept the quest from the Cross-Server NPC in the Dungeon Lobby before entering.
- These dungeons end up being really monotonous and boring. After you get your True Infernal weapon there’s little reason to continue running these other than for Refining Stones, gold, or crafting recipes.
- These dungeons have a chance to drop crafting recipes for professions. These recipes are very useful, especially if you get the Merry Potters one that allows you to create Moonwater Transformation Stones. This particular recipe will sell for a lot of money.
- If you are able to solo these dungeons, you may want to consider farming them in order to avoid competition for loot, but be advised that this will take a while longer.
- Takes about 15-30 minutes per dungeon assuming no wipes and experienced party members.
6. Arena Dailies
Zen Beans, Arena Ranking, Moonwater Valor Stones/Keys/Chests
For those of you who are more PvP focused, these quests will not be an issue since you’re probably already doing them. For those of you who aren’t, it’s still a good idea to play at least a few games every day just for the Zen Beans and chests. This is completely reliant on your own PvP skill, so I left this at the bottom for players who hate PvP.
It is important to note that grinding Arena can be very lucrative, especially if you are good at PvP and are at least Gold rating on the ladder. Grinding Arena leads to the acquisition of Zen Beans, which can be dumped into a Soulstone pouch that will award between 30-50 Soulstones depending on your PvP rank. This is, however, not a daily quest-it is a way of grinding soulstones, which can then be sold or spent on crafting.
- 4 Quests: You Get a Gold Star, One on One, Tag Match Win, Triple Tag Trial
- You can also receive extra Arena quests from other sources.
- If you like PvP, you can continue doing Arena for Zen Beans and ranking, which can then be used to purchase a class skill book, an outfit, and additional soulstones.
- To fulfill all the daily quests, you have to:
- Play three 1v1 matches, win or lose
- Play three 3v3 matches, win or lose
- Win one 1v1 match
- Win one 3v3 match
- One round of arena duels will take about 5 minutes. All 4 quests together will take about 30 minutes assuming you play 3 games and win at least once in both 1v1 and 3v3.
Special thanks to Reddit users /u/Christopho, /u/Edgegasm, /u/shiror, /u/TESS3RA, /u/deice3, /u/SilkMonroe, /u/springlake, /u/PandaBeat2, /u/dizzealex, /u/Duyual, and /u/Ecorin for their contributions and corrections to this guide.
Thanks for reading! Maybe I’ll end up partying with y’all when I’m doing my own dailies.