Zombie Hunter Inc is a top down shooter game developed by Ukrainian developer Maya Gameworks. It is available in early access build and is available on Steam for 9.99 USD.
In short the game is a basic zombie shooter where you earn money buy killing zombies to upgrade your weapons to kill more zombies. The game focuses on the multiplayer survival mode where you can join a server and struggle with your friends against waves of zombies. You start out with a pistol and each zombie you kill earns you money that you can upgrade your weapon with on the spot. Zombie waves become increasingly difficult. It’s kind of like Plants vs Zombies but with guns instead of plants. There is also a campaign mode but it was glitchy and rather overly difficult to get through
Storyline: The dialogue was somewhat funny, but the story line was definitely lacking. Considering it’s early access, this is understandable but the devs have a lot of work to do to flesh out the plot better.
Controls: The most frustrating part of campaign mode (and even somewhat in multiplayer mode) is the controls. There were obvious delays and lag when using the control pad. The keyboard was responsive but it took a bit of practice in the beginning to really understand it. Instead of doing a ‘Tutorial level’ the devs just stuck up a wall of text to explain the controls. It made my eyes glaze over and was confusing to say the least. In addition, the aiming system is not intuitive and actually made it very difficult to kill zombies. You can only aim in the direction that you are facing. So basically if there is a zombie 90 degrees above you, you’re screwed. It would be better if you
can aim at certain angles instead of just straight lines and also have it follow the mouse.
Gameplay: The gameplay in campaign mode is honestly ruined by the controls and the lack of aiming flexibility. However, I realize it is early release so there could be a lot of changes. One enjoyable part of the game is the progression of weapons. Moving from a pistol to a shotgun made killing the zombies (when they’re in the same horizontal plane) very fun and satisfying. The campaign level that we were able to try out was difficult even with the weapons. This is due to enemies coming at you from all angles and since you can only aim in one direction it simply became a death trap.
What really bothered me was that a projectile vomit zombie had more flexibility, accuracy, and distance in his vomit than I do with my gun. It could also vomit at me through walls though this can be forgiven as it is an obvious glitch.
Where this game shines is its multiplayer mode. The ability to play with friends online and shooting zombies together mindlessly is rather addictive. Waves of zombies will attempt to walk across a bridge to reach the city. You and your friends job is to stand on that bridge and keep that from happening as waves and waves of increasingly difficult zombies come at you.
Kill zombies to earn money in order to upgrade your weapon so that you can kill more zombies. At the end of each wave, zombies with special abilities such as increased speed or HP will attempt to get past you but YOU WILL HOLD YOUR GROUND. You will also have to choose your weapons accordingly. A well-placed C4 can save a lot of precious ammo.
Advice to the developers: This is a great early access release since it is an entertaining game to play with friends. There is definitely work to be done on the controls- perhaps having more than a horizontal aiming system? This would improve the gameplay by ten fold, especially in campaign mode.