Hope you are all enjoying the holidays! I had some friends over for Christmas and I had just purchased Lethal League and decided to give it a go. Lethal League is an indie fighting game developed by Team Reptile and is available on Steam. You can get some more information on the game on their website which even has the soundtracks! I’ve seen a few let’s plays of this game and had been wanting to try it but it eventually slipped my mind until I saw it this weekend on sale so I snatched it up and man do I wish I bought this game sooner. I’ve included a link to a video of one of the matches which you can watch below! Just gameplay, no commentary. Even if there was, it would mostly just be a lot of “Oooooohh!!!!”s followed by hysterical laughing.
Visually, Lethal League reminds me a lot of Super Smash Bros. but the actual gameplay itself is more simple. Well, kind of. The ball speed can be changed via “options” on the character select screen before a match. Starting at a base speed of 8, you can double the ball speed up to a max of 128 starting speed. We started off with a ball speed of 16 just to test the waters. It was pretty fun and a good pace to learning the basics. Well, I wanted to see the good stuff where you create sonic booms just by hitting the ball so we upped the speed up to 64 – instant glee. The jump in speed was insane but smashing that ball around is so satisfying, especially when you smack it straight into their stupid face (sorry Latch). There were still a lot of mechanics that we couldn’t figure out such as how it was possible to avoid the charge on a hit (sometimes it’s almost instantaneous) or how to steal the ball while someone is charging.
Speaking of the charge-up smash attacks, it definitely gave me a feel of Dragon Ball Z because at one point, you break the sound barrier. Many times. Next, you hit it so hard you summon rain onto the field (can be done on the first smash with max ball speed which is glorious). Then afterwards you just distort the color in the world and at one point (unfortunately, did not get this on video but I’m sure there’s probably some on YouTube) the ball is traveling so fast that as you move, you leave after-images of yourself. This occurred once the ball surpassed 100,000 speed I believe. All I know is that we were dead and were just watching the two remaining CPUs battling it out till roughly 230,000 speed. Each smash gradually takes more and more time but at least it doesn’t take 10 episodes to unleash one attack. I would imagine the reason for this is that when humans actually get the ball going that fast, they still have time to predict where it will go and plan their next move.
The controls you can change yourself so that’s up to the player. We ended up using a controller, WASD + T/Y/U, and the NUM Pad as our controls. I ended up on the numpad and my thumb was killing after five rounds but it was just too damn fun to stop (Please stop and rest when you need it. Stretch out your fingers).
There are two scoring types and two game types: Stock or Points with scoring and Free-For-All or Team Battle for game type. After a few rounds, we decided to try a 3 vs 1 CPU on max level with max ball speed. Unfortunately, I didn’t get to record those matches but i did manage the one with two human players and a lvl 7 CPU vs a lvl 7 CPU which you can watch here. The last two minutes is where it gets pretty intense. Definitely recommend getting this game!
- Difficulty: Player’s Choice
- Gameplay: 5/5 (Simple but extremely satisfying.)
- Graphics: 5/5 (Simple design with lots of unlockable color pallets. Not a lot of stages to choose from but they added in a bit of holiday spirit which was nice. The attacks look amazing and absolutely love the shock-wave effect.)
- Music: 5/5 (Combination of sound design and music. Some stages have really nice soundtracks but the sound design is what makes everything so epic and intense. You can find the soundtracks on their website. Enjoy the video!)
See you in game! -DecoyEC has logged off.