You control a mechanical bird that is in charge of delivering messages across enemy territory. You must navigate between the traps and obstacles that seek to make your job incredibly difficult. The motto of this game is “Fly, Die and Retry”. There are 60 levels total and each is increasingly more difficult. This review is on the Steam version.
Click and drag where you want the bird to go. The bird will teleport to the location you want but beware of the waiting traps. The goal of each stage is to safely make it to the cage at the end and deliver your message. Spread throughout the levels are gears that you have to pick up but they placed in hard to reach positions and only the bravest and least rage-y people will be able to collect them and safely reach the cage at the end.
Music and Graphics
The music in the game is wonderful. I don’t generally praise platform game music because they are often repetitive and make me want to rip my headset off but this game’s music was fun to listen to. However, there wasn’t much diversity. If there could be a more diverse range of music for various situations in the game, that would be awesome.
The graphics were minimalist. The background and obstacles were done simply drawn and had no flourishes. Solid colours were used. Interestingly, the design of the bird reminds me of the Bioshock songbird. The colour red is the colour of the game so everything is in various shades of red, black and grey. There is a static background and obstacles can move or remain stationary. Overall, it was aesthetically pleasing to look at and to listen to but it is nothing too special.
Red Game without a Great Name is a pretty difficult game to play. While the concept is simple enough it is clear that each stage is not meant to be easily cleared. If you are someone who likes to be challenged then I would suggest you to play this game. It’s the type of game where you want to give up because you’ve tried to jump onto that damn platform 50 times but each time something punches you in the face and is like “nah…”. The story uses the idea of messenger pigeons that were sent out during WW1 to fly across enemy territory to deliver important messages. While this is an interesting concept, I am disappointed that there wasn’t an actual ‘storyline’. If the idea of delivering messages through dangerous areas was never explained, it would not affect the gameplay in any way.
I personally did not like it. While there were increasingly difficult mechanics it still felt rather repetitive. It is also clear in the version that I played that the game is a port to
PC. Using the mouse to click and drag the bird was glitchy and not as responsive. I can imagine the ‘click and drag’ method to be much smoother on an iPhone. This obviously caused a lot of frustrated moments when I KNOW I dragged the bird to that spot but it decided not to teleport and instead eat the spikes on the wall. It’s one thing for me to drag the bird to the wrong spot and die but when I die because the bird is not doing what I am telling it to do, I just flip the table. The game camera moves continuously at its own pace so it’s important for the bird to keep ahead of the game camera. Flying out of the screen also means death.
There are various ‘steam’ pipes that will change the direction of which way the bird flies. Other mechanics include cracked walls to break and power ups such as temporary speed boosts and invincibility.
I honestly think that the game would be more fun on an iPhone than on the PC. It just doesn’t seem as responsive as it should be. It is also a better deal on the phone than it is on Steam.
- Difficulty: Hard
- Gameplay Score: 3/5 (Points taken off for unresponsive mouse controls, repetitiveness, and lack of storyline)
- Graphics Score: 3.5/5 (minimalist and pretty but not anything outstanding)
- Music: 3.5/5 (Points off for little diversity in the music.)