Leo’s Fortune is a puzzle platformer developed by 1337 and Senri LLC., and is published by Tilting Point. Originally, the game was made for mobile devices (iOS, Android) but was later ported to PS4, Xbox One, and Steam. More information can be found at their website. I own this game on Steam and played through in one sitting with a controller, so I will be reviewing it accordingly.
Story and Graphics/Music
You play as Leo, a little fluff-ball with a sweet mustache and is also an engineer, who had his gold stolen. He sets out to catch the thief and retrieve his fortune because they left pieces of gold behind like breadcrumbs. I don’t know about you, but if I came across a huge pile of gold coins, I would make damn sure I don’t drop any. The story itself is very generic, which is fine since the game seems catered to a younger audience. Essentially, money is not everything and won’t buy you happiness (but it sure as heck can buy you a lot of things that bring happiness!).
The voice acting is really enjoyable (as brief as it is. Love Mathilda’s voice) along with the music. Stage 17 and 18 were eerily quiet for snow levels, which tend to have really nice tunes. Bit disappointing. What was instantly captivating was the graphics. The environment looks so vivid and alive, which I’m glad I could enjoy on my computer screen and not just on the small screen of a mobile device. My favorite area by far is in stage 3 where you’re in the caverns/waterfalls with the bamboo and lily flowers. Absolutely gorgeous.
There is a bit of physics involved, although mostly just with momentum. Leo can fluff himself up to float/glide or condense himself to a denser ball which is useful for quick stops or gaining momentum. Nice and simple, and if done correctly you can really blast through the level until you come to a puzzle. Controller response is really nice and makes it easy to judge timing for platforming. However, it still won’t stop me from rocketing off into the abyss if I just feel like it in stage 3!
The puzzles are very simple and offers no real challenge unless you’re trying to speed run through it. Great for kids though. I would attribute the ease of puzzles to the fact of playing with a controller as opposed to touch-screen controls which I would imagine could make it just a hair more difficult. I did get lost on the last stage because there was a platform that I thought was stationary and ran around like a headless chicken until I realized there were chains attached. Dark areas are hard and spoopy.
The platforming is quite repetitive past the first two stages. I completed the game in one session and about halfway through I noticed platforming sections follow a pattern: regardless of situation (swimming, flying, jumping/floating), things tend to come in sets of four and if you mess up, it’s back to the start of that section. At least checkpoints are aplenty. I didn’t notice this pattern early on because it was still fresh and fun being able to glide your way through the stages without much stopping you aside from a puzzle or two. As you progress, the platforming sections require more waiting. If you happen to mess up, start over and wait some more. I feel that four repetitions of any platforming section just crosses the line of a bit too much. First encounter is introduction. Second iteration is making sure it wasn’t a fluke. Third time through you’ve pretty much got it and can continue. Nope, one more time just to really make sure you have it. Impatience causes deaths, so don’t rush it even if you’ve already done the exact same thing a few seconds ago. Don’t even get me started on the parts that make you traverse a death trap only to hit a lever at a dead end and go back.
For each stage, you can get 3 stars for completing objectives: collect all the gold in the stage, do not die, and completion time (varies per level). Doing so will unlock some bonus content as well as collecting the golden ship steering wheels hidden in stages. The bonus stages are alright but nothing I’d pay coin for.
- Difficulty: Easy
- Gameplay: 3/5 (The repetition in platforming sections gets tiresome but the puzzles are really nice although easy. The gameplay isn’t bad, but nothing exceptional)
- Graphics: 5/5 (Apple Design Award in 2014. Well deserved)
- Music: 2.5/5
Final Thoughts and Spoiler Warning
I don’t think this game was meant to played through in one session. That, combined with using a controlled, made it a long but easy playthrough. I can’t speak for the mobile version but apart from the art, Leo’s Fortune is rather mediocre. It is rather short, so if you like platforming games with a few puzzles, definitely pick it up! The puzzles were a bit lacking when it could have been so much more! I really enjoyed the last stages where you had lights that would help illuminate your path while darkness shielded it. The wind stage made Leo’s overall mass feel a bit strange compared to previous levels but probably necessary for functionality on mobile. I guess overall the game being played on anything except a mobile device makes it a bit too easy.
**Spoilers ahead** I really did enjoy the voice acting, but the story itself was definitely intended for a different audience. The story is told only through Leo’s eyes in which he offers his gold to help assist family whose own ventures/business failed, only to be turned down. Then, he promptly accuses each one of being the thief as if it should have been obvious that they did not want the gold he offered, but wanted all of Leo’s gold.
Leo left a note for his wife Mathilda in the beginning, saying he hopes to be back by supper after catching the thief. He then experiences the worst case of tunnel-visioning I have ever witnessed, traveling through all the lands only to find Mathilda at the end with his gold who states Leo has changed. He has apparently been gone for years and somehow didn’t notice his wife had disappeared either. Also the Apparatus (who resembles Patrick Star) is pretty important, apparently. Wonder why he just neglected it for so long.
See you next game! -DecoyEC has logged off.