KONA is a first person open world episodic mystery game developed by Parabole. It is an interactive tale with mystery and a bit of survival thrown in. KONA will be released in January 2016 on PC and each episode will cost $7.50. There will be four episodes total.
Disappearances have been occurring in Northern Quebec, set in the 1970s, and as a war veteran turned private detective Carl Faubert, you have been called in to investigate the disappearances. Except on arrival your client has disappeared and so has the rest of the town. Where the hell is everybody?
I had the chance to test play the game on an Xbox controller. My first impression of the game came from its graphics. A great expanse of white snow and the struggle to get the car out of the driveway. I’ll attribute this struggle to my noob-skills on Xbox controller though. I could not hear any music but the scenery looks fantastic. I am told that KONA received immense support on Kickstarter and Steam Greenlight.
The goal of the game is to look for clues by exploring the vast open environment. You have a handy camera at your disposal to take pictures of evidence and of course, survive. For instance, the blizzard is a powerful force of nature you do not want to mess with. You also don’t want to mess with the wendigo that’s roaming the woods.
The developers at Parabole have kindly answered some questions:
Q. Is this a horror game?
A. No. There are no jump scares in this game. It is a mystery, survival game.
Q. Why inspired you guys to create this game?
A. It is inspired by Gone Home. We wanted to expand the adventure game genre by making it more interactive.
Q. How did this process begin?
A. We created the game on mobile for fun and suddenly a world was built around it. We found a writer who fleshed out the characters, environment, and story and eventually turned it into a PC game.
Q. Will it be exclusive to PC?
A. No, we have plans to release it on PS4 and Xbox One.
Check out the trailer for the game below and get ready for its launch in January 2016!