Day 1 at MIGS 2015
The most notable game of the day was GRUMZ by Picnic Labs Studio. GRUMZ has been released on Android via Google Play and on the Apple Store. This is FREE TO PLAY with an option to remove ads for 2$. Winner of the Big Indie Pitch at MIGS 2015.
Remember as a child (or adult) you played a game that moved a basket left and right to catch falling objects. Catching certain objects gave more points while others will break your basket. Now take this concept and instead of moving the basket, you have to stop the basket from moving at the right moment to catch the item.
This is GRUMZ. An inverse vertical version of your classic game. The concept is simple enough to understand but is rarely explored by game developers. I had the chance to try out the game at MIGS 2015 and was hooked immediately!
The middle circle will move up and down at a set speed and geometric shapes will shoot out from the sides. Don’t catch the sharp shapes because they will break your ball! I was not told this fun fact and greedily decided that ALL shapes must be caught! Teehee…woops.
There is no ‘end game’ per se; like many other ‘infinite time’ games, you stop when you f-bomb up and your incentive to play again comes from needing to beat your high score.
I am a fan of minimalist designs and this was right up my alley. I loved that the developers were as excited to watch me play as I was to be playing it. GRUMZ is the first creation from their studio and their passion and dedication to this game is evident from the way they showcased it. I am also quite fond of their game motto, “Will you be able to stop?” The double entendre is highly appreciated.
The developers from Picnic Labs Studio were kind enough to answer some questions about their game.
Q. How big is your studio and how long did it take for you to create GRUMZ?
A. We have six people at Picnic Labs Studio and it took around one year to make the game.
Q. What inspired you guys to create this game?
A. We wanted to test out the concept of “stopping” an object in motion and to put it into practice in a game. It turned out to be really fun. Our goal is to push for originality in the game(s) that we make.
Q. What sets your game apart from the millions of others on the market today?
A. Instead of picking the right time to move we want our players to learn when to stop. It is the first infinite stopper game.