Minecraft Storymode is a story-oriented decision making game developed by Telltale Games in association with Mojang. It is available on PC via Steam. This is the review for episode 1 of the series:
For the review of Episode 2: Assembly Required click here.
- Difficulty: Easy
- Gameplay Score: 3.5/5
- Graphics Score: 4/5
- Music: 3.5/5
Senpai grab some popcorn because Telltale’s newest game is all about the story. As with all Telltale games, the main focus is on the story while the gaming part takes a back seat. If you have younger siblings or kids that love Minecraft, this is a game that will capture their imagination as the story uses all the original sandbox games’ elements to create a riveting story.
Imagine taking Minecraft to create an hour long cutscene that involves occasional interaction by the player and you will get Minecraft: Storymode. You control a character named Jesse (an appropriate unisex name) who goes through a series of events while you, as the player, must decide what kind of decision he/she will make. The decisions will ultimately influence the ending of the game. However, in comparison to Telltale’s other games like Wolf Among Us and the Walking Dead, the decision aspect doesn’t seem as prominent.
Story (No Spoilers):
Everything starts going to hell when after a building competition, Jesse’s competitors accidentally light Reuben the pig’s costume wings on fire. At this point, Jesse (aka you) must make a decision to either save the structure that he/she built or go after Reuben to prevent him from being turned into bacon. This sets into motion a series of events that forces Jesse and her friends to save the world from destruction from an ender monster- that escalated quickly, I know. As it turns out, the important question is therefore, bacon or no bacon?
WASD is used to move around when able and is also used to dodge incoming objects. Point and click to interact with objects to progress in the story. You also need to button mash Q and E from time to time to get out of dangerous situations.
I did not like the controls. I know it sounds simple, but I had difficulty navigating certain areas of the game. It seemed clunky at times and quite simply, Jesse didn’t do what I wanted her to do. There was also a glitch in one area of the game where I kept getting killed by a zombie because I couldn’t shift my target. In the event of multiple enemies, you can shift between which enemy to target but at one point I was unable to target an enemy until I killed them in a certain order. I tested this out a couple of times and the problem occurred again and again.
The story was good. There were moments where I genuinely burst out laughing and felt indignant pride for our merry band of friends. This is a game I would definitely play with my 5 year old niece. While it is quite obvious that the target audience is younger than Telltale’s usual clients, the quality of the story is still interesting and it does touch upon rather important topics that I think everyone should reflect on (e.g bullying seems to be one of these issues). The cliff hanger at the end was great and I am excited to find out what happens next.