Deadpool is developed by High Moon Studios and published by Activision, partnered with Marvel. The game is available for the Xbox 360, PlayStation 3, and PC. Coming up on Novemeber 17, 2015, Deadpool will be re-released for the Xbox One and PlayStation 4.
Deadpool is an action beam ’em up game which relies heavily on a combo system. Each attack you land and chain together will build up your momentum meter. Once that maxes out, you can unleash a devastating move which can easily clear (or at least seriously injure) mobs or bosses and nets you a nice chunk of DP Points (in game currency) for some sweet upgrades. You can buy a variety of weapons and easily cycle through them via D-pad. The fighting feels great, allowing you to combo an enemy and immediately counter attack another as soon as the prompt comes up without disrupting the flow of combat.
My one grip is over the double jump. You know how in most games that allows you to double jump, usually you can get insanely and unrealistically high? Well not Deadpool! When the game first introduced double jumping, it was in an area with a medium sized gap. Now, from my previous double jumping days and experience, I would have wagered it probably could be cleared with just a jump and a half. I would have lost that bet. The double jump in this game is actually quite respectable to realism, despite giving physics and gravity the finger via achievement. At first I honestly wasn’t a fan since I felt a double jump should allow me to launch myself. As the game progresses though, I felt that it fits really well with the environment and overall flow of the game. Yes, I wrote an entire section about the double jump feature because it is actually something that I found to be interesting. Moving on then.
I have this game on PC (yay ultra settings!) and use a controller to play. Everything looks fantastic, especially the attack animations and character models (everyone must squat a lot in this game). The environment leaves something to be desired, though. I’ve only played for a little over two and a half hours and half the time was spent in the sewers which still looked great despite what it is. Low lighting most of the time so can’t really see much but the first few minutes of that stage helped carry me through it with a pretty nice pay-off (not going to spoil anything even though it’s quite minor). The outdoor or rooftop areas are magnificent, though.
One other thing I also noticed is that when you take damage, your clothes start to rip. I believe it starts to mend itself along with Deadpool once he regenerates his health but I never really watched since I’m always exploring after clearing an area and by the next fight, everything is patched up.
Now, I love Deadpool, which is why I got this game in the first place. If you are unfamiliar with the character, he is essential a comedic (albeit rather crude) antihero that constantly breaks the fourth wall. Deadpool is a human mutate, having been heavily altered to include abilities such as teleportation and superhuman regeneration. Deadpool is voiced by Nolan North, so you know it’s going to be good. I would suggest getting familiar with Deadpool’s character before playing because it might be a bit strange if the character itself is not to your taste. But then again, that’s probably the biggest reason any of us bought it to begin with and it certainly lives up to the expectations.
- Difficulty: Medium (Player choice though.)
- Gameplay Score: 5/5 (Very fluid and responsive action combat. Lots of combos and upgrades to experiment with and customizes your fighting style.)
- Graphics Score: 4/5 (For PC, I don’t have the other versions so I don’t know how it looks. Just not a fan of the sewer levels/dark areas.)
- Music: 3/5 (Nothing too special here. Music is standard indicator for bad guys. Not much else in between except Deadpool’s commentary which is 5/5.)
At its core, this is a very well made action game. The controls are tight and responsive, the graphics look great when you’re not stuck in a moldy room or disgusting sewer, and the music plays its part in fights to set the tone without distracting you while exploring. There are also plenty of mini-boss fights which are quite fun. Well, maybe not a mini-boss but more like an over-glorified meat bag with a bazooka. It’s the premise of having the game based off Deadpool that makes it the icing on the cake, or sour cream on the chimichanga. Even if you’re not a Deadpool fan or familiar with his character, I would still recommend picking this game up and giving it a shot.
See you next game! -DecoyEC has logged off.