Gameplay Score: 2.5/5
Graphics Score: 3/5
The goal of the game is to control four giants, each with their own powers to manifest different creations on your planet. There is Ocean, Forest, Swamp and Mountain. As a God you manage these giants in the most efficient way possible to keep your humans happy. Each giant has its own set of abilities. Other than their basic abilities to create their namesake, they can also domesticate enemies, create plant and mineral tiles. It is in a way similar to Civilization but without the combat.
Basic Gameplay:You click different tiles using your mouse and can command giants to use their abilities using keyboard shortcuts. I personally just used my mouse for simplicity. There is a LOT of math and strategic placing of tiles involved. Even in the tutorial, I found that I played my food tile too close to the ocean resulting in less space to develop my village. There are four different types of villages on each type of biome: swamp, forest, mountain or desert village. Each type of village has different goals and require different resources to develop. The Forest village for instance, use Chicken and blueberries to create food and stoat and agate to create wealth. The goal is to create a symbiosis between tiles. Placing a chicken tile next to a blueberry tile in a forest biome will increase the amount of food that each tile produces.
Therefore, it is essential to be creative and to not waste any of the tiles given. Giants can also increase the effectiveness or trait of certain tiles. For instance the forest giant has the ability to add a “leaf aspect” to any plant tile. By doing so, it adds technology and natura bonuses to the tile. Additional abilities can be added to the giant by finishing projects and having an ambassador stand on the shoulders of a giant. Each ambassador provides one additional ability to the selected giant. So what are these abilities used for?Humans will create projects that they want to accomplish. For instance, the Forest village wants to create a Shrine. This shrine requires 15 Food and 30 wealth to be built. Once built it will add a specialization bonus of +5 Food and +10 Wealth to each tile of animal within the village borders. These projects will come up automatically. Some projects have to be completed within a certain amount of time so it adds a sense of urgency to what needs to be done.
Other aspects of the game includes trying to get the village to prosper. Prosperity is summed up by the total Food, Wealth and Technology each village has and is a measure of how successful the village is. Some objectives of the game may include reaching a certain number of prosperity by the end of the game.
I did not particularly like the game as much as I thought I would. I am usually a fan of simulation games but the pace turns me off. There is a cool down for using the giants abilities which I think is unnecessary even if the game is time limited. There is no speed up button and instead you have to wait for your villagers to use the resources that you have placed even if the amount has reached the number you need to finish a project. This requires a lot of management in terms of tile placement and the thinking required is enormous. I can see how it would be fun for many people but I personally felt the game speed was too slow. Personally, I like to see the results of what I did immediately and the lack of feedback from the game really made it feel slow. Also, a lot of math skills is required in this game and if you are someone who is intuitive with numbers (I am so bad at it) then this game would definitely appeal to you more.
The graphics are very nice and the giants are cute to look at. The UI is simple and easy to understand. Maybe senpai will have different experience than I did,
let me know what you think!