Antichamber is a first person puzzle game developed by Alexander Bruce and Demruth, where the goal is to pass the level with help from (un)helpful hints in the form of stick figures on the walls.
- Difficulty: Hard
- Gameplay Score: 4.5/5
- Graphics Score: 2/5
- Music: 4/5
Caution: Post written over the course of a five days.
Day 1: TOO BRIGHT. I need to put on sun glasses. Where are the instructions for this game?! … What are these pictures saying?? WHY CANT YOU BE STRAIGHT FORWARD WITH ME?!?!$@$%?
Day 2: Where the….what the…where am I and WHY IS THIS EYE LOOKING AT ME?! Q____Q
Day 3: What kind of BLOODY puzzle is this ?! I can’t.
Day 5: I should beat this game today.
8 Hours later: WHAT. THE. F-
As you can see, Antichamber is full of mind numbing and challenging puzzles that test your patience, creative thinking and will to find a solution to seemingly impossible tasks.
There is not much story in the game although there is a ‘boss’ that you will eventually meet in the final puzzle. Personally, this game made me want to tear my hair out at times but it is also an extremely rewarding game. There is a progression system in the game. I figured out too late in the game that the arrows meant a teleportation and NOT a puzzle I have yet to clear. Wasted many hours because of that…
The gameplay is simple to understand. They give you the tools you will need in the beginning and throw you into the wild where you have to figure out the game yourself. The journey of discovering how this game works was just as fun as doing the puzzles themselves. In addition, the sound track was on point and really helped set the atmosphere of the game. There were some dun dun..DUN DUN – moments. I was very impressed.
I really enjoyed Antichamber and in a way it reminded me of Portal but with more complexity. If only this game had co-op mode, I think it could rival Portal. Overall it is a good puzzle game and I would highly recommend Antichamber to those who like to challenge themselves mentally.
Let me know what you think Senpai~